using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("DraftScene")]
	public class DraftScene : PegasusScene
	{
		public bool m_unloading => method_2<bool>("m_unloading");

		public DraftScene(IntPtr address, string className)
			: base(address, className)
		{
		}

		public DraftScene(IntPtr address)
			: this(address, "DraftScene")
		{
		}

		public new void Awake()
		{
			method_8("Awake");
		}

		public new bool IsUnloading()
		{
			return method_11<bool>("IsUnloading", Array.Empty<object>());
		}

		public new void Unload()
		{
			method_8("Unload");
		}

		public void OnUIScreenLoaded(AssetReference assetRef, GameObject go, object callbackData)
		{
			method_8("OnUIScreenLoaded", assetRef, go, callbackData);
		}

		public void OnPhoneUIScreenLoaded(AssetReference assetRef, GameObject go, object callbackData)
		{
			method_8("OnPhoneUIScreenLoaded", assetRef, go, callbackData);
		}
	}
}
